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<title>FreeBookSpot DirectX Latest Books</title>
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<title>FreeBookSpot DirectX </title>
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<title>Advanced Animation with DirectX</title>
<link>http://www.freebookspot.in/Comments.aspx?Element_ID=43739</link>
<description><![CDATA[<BR> <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=43739"><IMG SRC="http://www.freebookspot.in/upload/DirectX/Advanced_Animation_with_DirectX_15.06.2010_0_00_00.jpg" align="left" hspace="10" /></a>You’ve tackled the basics. You can blend textures and manipulate vertex buffers with the best of them. So what now? "Advanced Animation with DirectX" will show you how to move beyond the basics and into the amazing world of advanced animation techniques. Get ready to jump right in, because this book starts off with a bang. There is no time wasted on basic concepts that you’ve already mastered. Instead, you'll learn the techniques you need to create seamless timing, skeletal animations, and cloth simulations. Don't let the pros have all the fun! With "Advanced Animation with DirectX" by your side, you'll learn how to use cutting-edge animation techniques, from real-time cloth simulations and lip-synced facial animation to animated textures and a physics-based rag-doll animation system. If you're bored with the basics and ready to get down to the nitty-gritty of truly spectacular animation with DirectX, you've come to the right place. 

About the Author
Jim Adams has been programming since age nine. For the past 11 years, his main focus has been on C and C++. He stays active in the game programming community by writing technical articles and moderating a message forum on Gamedev.net. He has contributed to several books on game development and maintains a core library of DirectX functions to assist in game development. Jim is the author of the book "Programming Role Playing Game with DirectX" published by Premier Press. <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=43739"> Read more...</a> <BR>]]></description>
<pubDate>Wed, 16 Jun 2010 20:15:26 GMT</pubDate>
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<title>Microsoft DirectX 10: The Next-Generation Graphics API</title>
<link>http://www.freebookspot.in/Comments.aspx?Element_ID=32261</link>
<description><![CDATA[<BR> <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=32261"><IMG SRC="http://www.freebookspot.in/upload/Game Development/Microsoft_DirectX_10__The_Next-Generation_Graphics_API_10.02.2010_0_00_00.JPG" align="left" hspace="10" /></a>- <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=32261"> Read more...</a> <BR>]]></description>
<pubDate>Wed, 16 Jun 2010 20:15:26 GMT</pubDate>
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<title>Introduction to Computer Game Programming With DirectX 8.0</title>
<link>http://www.freebookspot.in/Comments.aspx?Element_ID=20003</link>
<description><![CDATA[<BR> <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=20003"><IMG SRC="http://www.freebookspot.in/upload/Programming/Introduction_to_Computer_Game_Programming_With_DirectX_8.0_10.07.2009_0_00_00.jpg" align="left" hspace="10" /></a>Introduction to Computer Game Programming with DirectX 8.0 provides beginning programmers with the foundations of computer game programming using Microsoft’s DirectX 8.0 software. Computer science professor Ian Parberry details the construction of a game demo in sequential stages using DirectDraw, DirectSound, and the Windows API, including a detailed explanation of the program’s C++ code. The appendixes discuss changing resolution and color depth and adding multimedia in the form of AVI movies and MIDI music. 
On the CD: Complete source code in PDF format Image and sound files and executables for Ned’s Turkey Farm, a game demo developed in the UNT Laboratory for Recreational Computing DirectX 8.0 SDK 
 <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=20003"> Read more...</a> <BR>]]></description>
<pubDate>Wed, 16 Jun 2010 20:15:26 GMT</pubDate>
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<title>Introduction to 3D Game Programming with DirectX 10</title>
<link>http://www.freebookspot.in/Comments.aspx?Element_ID=18674</link>
<description><![CDATA[<BR> <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=18674"><IMG SRC="http://www.freebookspot.in/upload/Programming/Introduction_to_3D_Game_Programming_with_DirectX_10_13.06.2009_0_00_00.jpg" align="left" hspace="10" /></a>Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. With this book: Understand how vectors, matrices, and transfomations are used in the creation of computer games. Discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes. Explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections. Learn about new Direct3D 10 features such as geometry shaders, the stream out pipeline stage, texture arrays, and primitive IDs. Test your knowledge and programming skills with the end-of-chapter exercises. <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=18674"> Read more...</a> <BR>]]></description>
<pubDate>Wed, 16 Jun 2010 20:15:26 GMT</pubDate>
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<title>Direct3D Programming Kick Start</title>
<link>http://www.freebookspot.in/Comments.aspx?Element_ID=8138</link>
<description><![CDATA[<BR> <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=8138"><IMG SRC="http://www.freebookspot.in/upload/DirectX/Direct3D_Programming_Kick_Start_22.10.2008_0_00_00.jpg" align="left" hspace="10" /></a>From the Back Cover

DirectX 9, a brand-new version of Microsoft's multimedia libraries, features the latest 3D graphics technology in the form of Direct3D 9. Direct3D Programming will cover everything a C++ programmer needs to know in order to use Direct3D 9 to create interactive 3D worlds. The book begins with an overview of basic Windows and 3D programming techniques and works its way through the library, starting with getting Direct3D up-and-running all the way to more advanced topics such as textures, lighting, and fog. All concepts and programming techniques are demonstrated in example programs that the reader can build himself using detailed step-by-step instructions.

See all Editorial Reviews
Product Details

    * Paperback: 456 pages
    * Publisher: Sams (May 5, 2003)
    * Language: English
    * ISBN-10: 0672324989
    * ISBN-13: 978-0672324987 <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=8138"> Read more...</a> <BR>]]></description>
<pubDate>Wed, 16 Jun 2010 20:15:26 GMT</pubDate>
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<title>Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks</title>
<link>http://www.freebookspot.in/Comments.aspx?Element_ID=3999</link>
<description><![CDATA[<BR> <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=3999"><IMG SRC="http://www.freebookspot.in/upload/DirectX/Direct3D ShaderX_ Vertex and Pixel Shader Tips and Tricks 09.06.2008 0_00_00.jpg" align="left" hspace="10" /></a>Note: CD-ROM is not included.

Begins with an introduction to vertex and pixel shader programming and moves on to a wide array of specialized shader tricks contributed by 27 experts in game and graphics programming.

Vertex and pixel shader programming allows graphics and game developers to create photorealistic graphics on the personal computer for the first time. And with DirectX, programmers have access to an assembly language interface to the transformation and lighting hardware (vertex shaders) and the pixel pipeline (pixel shaders). Direct3D ShaderX begins with an introduction to vertex and pixel shader programming and moves on to a wide array of specialized shader tricks contributed by 27 experts in game and graphics programming. These range from character animation and lighting to photorealistic faces and non-photorealistic rendering. Special effects shaders are also presented, including those for such effects as bubbles, rippling water, animated grass, and particle flows. <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=3999"> Read more...</a> <BR>]]></description>
<pubDate>Wed, 16 Jun 2010 20:15:26 GMT</pubDate>
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<title>ShaderX2: Introductions and Tutorials with DirectX 9.0</title>
<link>http://www.freebookspot.in/Comments.aspx?Element_ID=3499</link>
<description><![CDATA[<BR> <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=3499"><IMG SRC="http://www.freebookspot.in/upload/DirectX/ShaderX2_ Introductions and Tutorials with DirectX 9.0 16.04.2008 0_00_00.jpg" align="left" hspace="10" /></a>Note: CD-ROM is not included.

This book covers the topic of ShaderX programming, a game development skill in great demand.

Text includes a collection of articles providing an introduction to vertex and pixel shader programming using DirectX 9. For intermediate to advanced users. Softcover. DLC: Computer games.

This book is a collection of articles that explain the foundations of shader programming, from the High Level Shading Language and version 3.0 shader models to shadow mapping and stencil shadow volumes. The following provides a brief overview of these articles: Jason L. Mitchell and Craig Peeper, one of the creators of HLSL and the compiler, have written the best introduction to HLSL there is in "Introduction to the DirectX High Level Shading Language." Because it comes from the official source, this article covers everything that an HLSL programmer needs and a lot more. <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=3499"> Read more...</a> <BR>]]></description>
<pubDate>Wed, 16 Jun 2010 20:15:26 GMT</pubDate>
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<title>The Microsoft DirectX 9 Programmable Graphics Pipeline</title>
<link>http://www.freebookspot.in/Comments.aspx?Element_ID=1329</link>
<description><![CDATA[<BR> <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=1329"><IMG SRC="http://www.freebookspot.in/upload/DirectX/The Microsoft DirectX 9 Programmable Graphics Pipeline (+code) 08.04.2007 0_00_00.jpg" align="left" hspace="10" /></a>Learn to write high-performance graphics applications using DirectX 9 with information straight from the Microsoft DirectX development team. Detailed technical guidance plus code samples and applications. <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=1329"> Read more...</a> <BR>]]></description>
<pubDate>Wed, 16 Jun 2010 20:15:26 GMT</pubDate>
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<title>DirectX 9 Audio Exposed: Interactive Audio Development</title>
<link>http://www.freebookspot.in/Comments.aspx?Element_ID=1040</link>
<description><![CDATA[<BR> <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=1040"><IMG SRC="http://www.freebookspot.in/upload/DirectX/DirectX 9 Audio Exposed_ Interactive Audio Development 01.03.2007 0_00_00.jpg" align="left" hspace="10" /></a>This text features a look into the most advanced interactive music and audio development system in history. DirectX Audio, a suite of tools and technologies allows software engineers and content creators to create interactive, adaptive audio content. <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=1040"> Read more...</a> <BR>]]></description>
<pubDate>Wed, 16 Jun 2010 20:15:26 GMT</pubDate>
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<title>ShaderX2 - Shader Programming Tips <![CDATA[&]]> Tricks With Directx 9</title>
<link>http://www.freebookspot.in/Comments.aspx?Element_ID=616</link>
<description><![CDATA[<BR> <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=616"><IMG SRC="http://www.freebookspot.in/upload/DirectX/ShaderX2 - Shader Programming Tips and Tricks With Directx 9.jpeg" align="left" hspace="10" /></a>Text focuses on a wide array of shader programming topics; including terrain geomorphing, cloth animation using vertex texturing, hemisphere lighting, water simulations, fog effects, and using effects buffers.
Topics include advanced implementation of image space techiques and non-photorealistic rendering in Microsoft's DirectX 9.0


 <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=616"> Read more...</a> <BR>]]></description>
<pubDate>Wed, 16 Jun 2010 20:15:26 GMT</pubDate>
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<title>Learn Vertex <![CDATA[&]]> Pixel Shader Programming with DirectX 9</title>
<link>http://www.freebookspot.in/Comments.aspx?Element_ID=465</link>
<description><![CDATA[<BR> <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=465"><IMG SRC="http://www.freebookspot.in/upload/DirectX/Learn Vertex   Pixel Shader Programming with DirectX 9 08.11.2007 0_00_00.jpg" align="left" hspace="10" /></a>This book covers all the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces.
The next logical step in making 3D graphics and animation go faster is to allow a programmer to add his own code directly into the rendering pipeline. The way is now paved where a simple C-style scripting language called Cg is implemented as well as an assembly programming language with miscellaneous levels of syntax for programming registers fort he new programmable vertex and pixel shader-based video cards.
This book is laid out as a reference manual in terms of functionlity and is organized into three primary sections:
— Vertex shaders
— Pixel shaders
— Reference information



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<pubDate>Wed, 16 Jun 2010 20:15:26 GMT</pubDate>
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<title>Real-Time Rendering Tricks and Techniques in DirectX (+files)</title>
<link>http://www.freebookspot.in/Comments.aspx?Element_ID=365</link>
<description><![CDATA[<BR> <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=365"><IMG SRC="http://www.freebookspot.in/upload/DirectX/Real-Time Rendering Tricks and Techniques in DirectX 18.04.2007 0_00_00.jpg" align="left" hspace="10" /></a> There are many books that describe the theory behind rendering techniques without walking the reader through actual source code. There are also samples available on the internet that supply source code without explaining how and why the code works. There are very few resources available that walk the reader all the way from the theory to the implementation details. Real Time Rendering Tricks and Techniques in DirectX bridges that gap by presenting over 25 rendering techniques using the latest version of DirectX. The book begins with basic concepts like matrices, vertices, and textures before moving to advanced topics such as vertex and pixel shaders.

Most of the rendering techniques are based on vertex and pixel shaders.

Included are three different techniques for generating shadows, reflection and refraction, Bezier surfaces, matrix palette skinning, bump mapping, image processing, and much more. There are also several techniques which are not based on shaders. There are chapters that cover using the stencil buffer, video textures with DirectShow, picking, timing, 2D drawing, and drawing text efficiently. Each chapter presents the theory behind the technique before walking the reader through the shader and application code that makes each technique possible. Each chapter ends with a short discussion of performance considerations, limitations, and ideas for improvements. After studying a given technique, the reader will understand what the technique is, why it works, a <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=365"> Read more...</a> <BR>]]></description>
<pubDate>Wed, 16 Jun 2010 20:15:26 GMT</pubDate>
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<title>Beginning DirectX 9</title>
<link>http://www.freebookspot.in/Comments.aspx?Element_ID=350</link>
<description><![CDATA[<BR> <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=350"><IMG SRC="http://www.freebookspot.in/upload/DirectX/Beginning DirectX 9.jpeg" align="left" hspace="10" /></a>

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<pubDate>Wed, 16 Jun 2010 20:15:26 GMT</pubDate>
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<title>Advanced Animation with DirectX (with associated files)</title>
<link>http://www.freebookspot.in/Comments.aspx?Element_ID=347</link>
<description><![CDATA[<BR> <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=347"><IMG SRC="http://www.freebookspot.in/upload/DirectX/Advanced Animation with DirectX with associated files.jpeg" align="left" hspace="10" /></a> <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=347"> Read more...</a> <BR>]]></description>
<pubDate>Wed, 16 Jun 2010 20:15:26 GMT</pubDate>
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<title>DirectX 9 Graphics: The Definitive Guide to Direct 3D (+ CD files)</title>
<link>http://www.freebookspot.in/Comments.aspx?Element_ID=323</link>
<description><![CDATA[<BR> <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=323"><IMG SRC="http://www.freebookspot.in/upload/DirectX/DirectX 9 Graphics The Definitive Guide to Direct 3D + CD files.jpeg" align="left" hspace="10" /></a>DirectX 9 Graphics: The Definitive Guide to Direct3D provides a detailed and comprehensive guide to getting started with DirectX, with a specific focus on Direct3D, a technology designed to create interactive multimedia products. This book demystifies DirectX, starting with the basics of setting up a DirectX application and finishing with the intricacies of real-time 3D animation.
Learn how to:
* Create and render 3D worlds.
* Use index and vertex buffers to represent 3D primitives.
* Apply 3D mathematical theory to graphic design.
* Export 3D models from 3D rendering applications and import them into DirectX as meshes.
* Save and load data using X files.
* Create snow, rain, fog, and more using point sprites and particle systems.
* Animate pixel data on textures.
* Enhance your game world with real-time lighting and texture mapping.
* Employ skeletal animation to animate meshes.

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<pubDate>Wed, 16 Jun 2010 20:15:26 GMT</pubDate>
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<title>Managed DirectX 9 Kick Start: Graphics and Game Programming</title>
<link>http://www.freebookspot.in/Comments.aspx?Element_ID=303</link>
<description><![CDATA[<BR> <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=303"><IMG SRC="http://www.freebookspot.in/upload/DirectX/Managed DirectX 9 Kick Start Graphics and Game Programming.jpeg" align="left" hspace="10" /></a>Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications. This book covers how to use the Managed DirectX objects, how they differ from the core DirectX libraries, and how to create these rich multimedia applications in C#. It also covers in depth graphics techniques and the new high-level shader language shipping with DirectX9



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<pubDate>Wed, 16 Jun 2010 20:15:26 GMT</pubDate>
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<title>Real-Time 3D Terrain Engines Using C++ and DirectX 9</title>
<link>http://www.freebookspot.in/Comments.aspx?Element_ID=268</link>
<description><![CDATA[<BR> <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=268"><IMG SRC="http://www.freebookspot.in/upload/DirectX/Real-Time 3D Terrain Engines Using C++ and DirectX 9 01.05.2007 0_00_00.jpg" align="left" hspace="10" /></a>With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes. Many of today's popular games include entire outdoor environments, but making these environments realistic and fast is a challenge for even the best programmers. Real-Time 3D Terrain Engines Using C++ and DirectX 9 is written to help make the process more efficient, and to bring new programmers into the field of 3D computer game programming. The book is dedicated to teaching the fundamentals of programming a popular 3D engine type - the "Real-Time 3D Terrain Engine." Throughout the book, the focus is on the essential topics of outdoor terrain rendering. So whether you are new to 3D engine programming or a seasoned veteran, Real-Time 3D Terrain Engines Using C++ and DirectX 9 will teach you how to use the latest advancements in hardware-accelerated rendering, and provide all of the tips, tricks, and ideas you need to build your own, complete 3D terrain engine. Skills Needed: It is assumed that you are familiar with C++, Direct X, math, and geometry and that you're ready to move into 3D engine design and real-time terrain visualization. 

About the Author
Greg Snook (Sammamish, WA) has been a game programmer and artist for over eight years. He has worked on a number of successful games with several game development companies. He currently works as an Xbox programmer for Bungie Studios, and has contributed to all three volumes of th <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=268"> Read more...</a> <BR>]]></description>
<pubDate>Wed, 16 Jun 2010 20:15:26 GMT</pubDate>
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<title>DirectX 9 User Interfaces: Design and Implementation.</title>
<link>http://www.freebookspot.in/Comments.aspx?Element_ID=249</link>
<description><![CDATA[<BR> <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=249"><IMG SRC="http://www.freebookspot.in/upload/DirectX/DirectX 9 User Interfaces Design and Implementation..jpeg" align="left" hspace="10" /></a>

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<pubDate>Wed, 16 Jun 2010 20:15:26 GMT</pubDate>
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<title>Advanced 3D Game Programming with DirectX 9.0</title>
<link>http://www.freebookspot.in/Comments.aspx?Element_ID=239</link>
<description><![CDATA[<BR> <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=239"><IMG SRC="http://www.freebookspot.in/upload/DirectX/Advanced 3D Game Programming with DirectX 9.0 17.06.2007 0_00_00.jpg" align="left" hspace="10" /></a>Targets experienced computer game programmers as well as those interested in computer game development. <a href="http://www.freebookspot.in/Comments.aspx?Element_ID=239"> Read more...</a> <BR>]]></description>
<pubDate>Wed, 16 Jun 2010 20:15:26 GMT</pubDate>
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